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Old Apr 20, 2005, 03:01 AM // 03:01   #21
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Quote:
if you "herd" a group of 6-9 mantle and start the combo, in less than 20 seconds they all will be dead if you did the sequence right.
What is the right sequence, if I may ask?
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Old Apr 20, 2005, 03:07 AM // 03:07   #22
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Quote:
Originally Posted by killer7
What is the right sequence, if I may ask?
well, for the sequence, you will need a full energy bar.

start off by casting either zealots fire or healing breeze.

make your second cast the one that you didnt do from the above.

3rd cast is shield of judgement.,
then just spam your other skills as soon and fast as you can and this includes repeating healing breeze since it has a very low recharge time.

repeating the skills over and over is not for your health, its for your maximum damage output with zealots fire. but i have chosing healing skills or should i say, damage modifiers to help keep you alive.
shielding hands is uber with this build, it makes all the regular attacks by the mantle = zero damage to you. and "watch yourself" also lowers the damage from their attack skills.

so spam away all the skills you can before shield of judgement ends, and by the time it ends, all your foes should be dead with their loot lying right next to them.
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Old Apr 20, 2005, 03:53 AM // 03:53   #23
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I can't get past how it wouldn't be better just to use a Mo/W for this. The energy boost is just much better. Of course the lack of numbers on Balthazars Spirit makes it kind of a gray area, but the AL doesn't matter that with all the healing and boosts.
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Old Apr 20, 2005, 04:21 AM // 04:21   #24
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Quote:
Originally Posted by walder
I can't get past how it wouldn't be better just to use a Mo/W for this. The energy boost is just much better. Of course the lack of numbers on Balthazars Spirit makes it kind of a gray area, but the AL doesn't matter that with all the healing and boosts.
actually yes it does.

the Physical Armor for a monk can be as much as 40 less than a wariror. thats a huge damage intake difference.

i dont think a monk could take on more than 6 mantle like this, where as the warrior can take on as many as 15 and still survive.

i think we all know first hand how bad it hurts when you got 60 AL and are gettin pounded by melee attacks.
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Old Apr 20, 2005, 04:32 AM // 04:32   #25
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protective spirit?
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Old Apr 20, 2005, 04:40 AM // 04:40   #26
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Quote:
Originally Posted by tektonik
protective spirit?
Exactly what I was thinking, plus a spammed Guardian might help also.
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Old Apr 20, 2005, 05:06 AM // 05:06   #27
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Why not use Warrior skills to fight them.. that way you can take advantage of the runes and weapons.

You can farm a lot faster with a warrior too because you can sprint pass insignificant locations and go straight for the zealots, hill giants.
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Old Apr 20, 2005, 06:07 AM // 06:07   #28
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blah simple post cause I feel lazy

Mo/x

x Smite
x Protection
x Healing

Skills
Zealots fire
Balthazar's Spirit
Healing Breeze
Reversal of Fortune
Shielding Hands
Retribution
x
x

Balthazar's Spirit -> Retribution agros x ammount of melee goodness. Prot Spirit -> Shielding hands -> Healing breeze ->Spam Reversal FTW

rince repeat?

PS: I dont care if it works if you think this is worth while good for you Ill go farm something better.
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Old Apr 20, 2005, 01:20 PM // 13:20   #29
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Default suicide monk pt 2?

ty superj24 for the inspiration

its basically the same build with smiteing/protection at the same lev and healing only at 6 and tactics at 8, same skills as his list, but i wasnt sure if it would work as well. coments? suggestions? and jsut wondering what type of armor were you useing? im thinking of useing gladiators armor for the energy buffs, or is ascalon better for the reduces damage?


Class: Warrior / Monk

Assumed items:
+2 to Tactics

Attributes: (cost)
Strength: 0 (0)
Tactics: 6+2 (21)
Healing Prayers: 6 (21)
Protection Prayers: 11 (77)
Smiting Prayers: 11 (77)

Total attribute points used: 196/200


Skills:
1) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 34 fire damage.
2) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
3) Shield of Judgment (elite) - (15,1,45) For 17 seconds, anyone striking target ally with an attack is knocked down and suffers 38 damage. This is an elite skill.
4) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 14.
5) "Watch Yourself!" - (4a,0,0) Party members near you gain +20 armor for 8 seconds.
6) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
7) Reversal of Fortune - (5,1/4,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 63.
8) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.

Last edited by static deathbringer; Apr 20, 2005 at 01:26 PM // 13:26..
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Old Apr 20, 2005, 08:18 PM // 20:18   #30
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So, this biuld is only good for the end game? Can you start off and progress into this? I mean with no points into any weapon spec, would you not do alot of dmg with your weapon at the beginning?

Or is it best to get just up to the higher levels, then switch to something like this?
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Old Apr 20, 2005, 09:09 PM // 21:09   #31
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Quote:
Originally Posted by tektonik
protective spirit?
this skill woudl be a total waste.

since i never took more than 36 dmg from their best skill, its a total waste.

10% of my max health at the time was like 53+ so id only benifit from this skill if i was taking huge damage.

now this skill would be great if you used superior runes and used them on a very low lvl character.
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Old Apr 20, 2005, 09:42 PM // 21:42   #32
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Looking at your SS you took 41 quite a bit and with out SS you would have taken more than 48 plus the fact pro spirit was being used to defend how a Mo/X could do this better.
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Old Apr 20, 2005, 09:50 PM // 21:50   #33
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@Tek
Reversal of Fortune is pretty trashy without the Divine Favor bonus.
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Old Apr 20, 2005, 09:55 PM // 21:55   #34
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Quote:
Originally Posted by tektonik
Looking at your SS you took 41 quite a bit
Isnt the 41 dmg shield of Judgement doin dmg to the guys who are attakin him?
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Old Apr 20, 2005, 09:59 PM // 21:59   #35
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Quote:
Originally Posted by Scaphism
@Tek
Reversal of Fortune is pretty trashy without the Divine Favor bonus.
Eh like I said its a first shot and I really dont care much for it :-/ I made it up in 10 seconds there are bound to be holes. I think the real point is why bother doing this?
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Old Apr 20, 2005, 10:31 PM // 22:31   #36
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Quote:
Originally Posted by tektonik
Looking at your SS you took 41 quite a bit and with out SS you would have taken more than 48 plus the fact pro spirit was being used to defend how a Mo/X could do this better.

in that screenie, the damage i was taking is was displayed in red, the damage i was dealing is displayed in yellow

peace.
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Old Apr 24, 2005, 02:30 PM // 14:30   #37
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Default SuperJ, a question.

Hi there,

In your suicide monk build. Is that a build you started from scratch, or did you get up in level first before switching to it?

The reason I ask is with no weapon skill early on, was it difficult to kill things?

Im thinking of tryng your build, and just wanting to know the above.

Thanks.

Last edited by Sausaletus Rex; Apr 24, 2005 at 02:52 PM // 14:52.. Reason: thread merged
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Old Apr 24, 2005, 02:41 PM // 14:41   #38
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There's a PM feature on the forums.
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Old Apr 24, 2005, 02:51 PM // 14:51   #39
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Quote:
Originally Posted by Nash
There's a PM feature on the forums.
True, but I can post aswell If i want to. Maybe others have some insight aswell.
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Old Apr 24, 2005, 03:27 PM // 15:27   #40
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and maybe others are interested in the answer, as well.
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